![]() ![]() First of all, open the dnSpy, and open (Ctrl+O) Assembly-CSharp.dll which is usually located in X:\SteamLibrary\steamapps\common\Monster Train\MonsterTrain_Data\Managed.□ As mentioned before, pinpointing the GOLD address was real pain in the a*s, so we had to change a function for adjusting gold in the game. Monster train can be unforgiving if you made a wrong choice during the deck building, so we had to cheat it. You can find the more info about the game on Steam: Although this game doesn’t have a Slay the Spire-ish depth, it is a great roguelike deck-building game, and you won’t make a mistake if you try it. For a long time, we have tried to find a decent replacement for the Slay the Spire game. If you happened to like Slay the Spire, you’re gonna love this. So let’s see in practice how we cheated the Monster Train. Add new methods, classes or members in C# or Visual Basic.Edit methods and classes in C# or Visual Basic with IntelliSense, no source code required.You can use it to edit and debug assemblies even if you don’t have any source code available. So, how can we edit the game without the source code? How can we edit which is already compiled? Luckily for us, some smart people already created a tool which can help us. In that case, it is sometimes easier to change the game logic directly. However, for some games, it can be real pain it the a*s to find the correct addresses where some game values are stored (for example, gold). Learning curve is pretty short (at least for some basics), so it is not unusual that Cheat Engine was our first pick when we tried to cheat Monster Train. Unity seems to load the "Assembly-CSharp.In most cases, if you want to cheat single-player game, you will reach out to a good old Cheat Engine. Double click the description to change it, and use "File" -> "Save" to create a ".ct" file you can load and use for other instances of the game (or to distribute).Īs vaguely mentioned above, the more traditional game hacking methods I'm used to (working with fixed offsets) don't work here. It can be added to CheatEngine by pressing Ctrl+Alt+A to open the "Auto assemble" window, pasting it in, then "File" -> "Assign to current cheat table" and closing the window.Įnabling the cheat (checking the box) should patch the memory address, and disabling (unchecking) it should revert it. Expanding "Assembly-CSharp.dll" to, and clicking on, "īasically it enables the Mono features, then finds "TakeDamage:Damage" and re-writes the assembly instruction using either the "dead" or "isPlayerCharacter" offset. Opening "Assembly-CSharp.dll" in dnSpy (File -> Open -> browse to the "Managed" folder and select the file), should then add "Assembly-CSharp.dll" and a few other UnityEngine items to the treeview on the left. In the case of the game 198X we're looking at, they can be found in: Steam\SteamApps\common\198X\198X_Data\Managed Conveniently these are typically compiled in to a "Assembly-CSharp.dll" or "Assembly-CSharp-firstpass.dll" file. NET apps.īecause we're interested in cheating the game's logic, and not necessarily messing with the Unity game engine itself, we're after the user's Unity "scripts". As mentioned above, Unity games are compiled with Mono, meaning they're. ![]() "Shadowplay" is a "ninja (runner?)" style game in which you have 5 lives and take damage when colliding with enemies or traps:īoth happen to use the same game logic for dealing with damage, for both the player and enemies (so can't just be NOP'ed out)ĭnSpy is a ".NET debugger and assembly editor", which allows you to view the source of. "Beating Heart" is a "beat-em-up" style game with health bars and you take damage when hit by enemies: The game we're going to hack is called " 198X" (part 1), an 80s-arcade themed game with several mini-games.ġ98X has several mini games built in, we're going to be hacking "Beating Heart" and "Shadowplay": exe where we can find a static memory offset to patch. Unlike more traditionally compiled games, these "scripts" are not simply compiled into the. Within the Unity engine, developers can add " scripts" (written in C#) which make up some of the game logic - these will often be our target. Under the hood Unity makes use of " Mono" which is a cross-compiler for DotNet. In this post I'm going to explore a few ways to hack games written using Unity. ![]()
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